# Public reference data and format attribution

Relic names, effect names, hero applicability, aliases, colors, and vessel slots
are normalized from the public `param` and English `text` tables in
[alfizari/Elden-Ring-Nightreign-Save-Editor](https://github.com/alfizari/Elden-Ring-Nightreign-Save-Editor).
The read-only item-state and inventory layout is adapted from that project's
format research. This app does not incorporate save-editing functionality.

MIT License

Copyright (c) 2024 Ahmed

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Self-stacking classifications were transcribed as factual metadata from the
community Relic Effects / Deep Relic Effects reference snapshot supplied for
this project (2026-10-29). Numerical rules in `src/mechanics.js` are a small,
manually curated subset, not a live game simulation. References may predate
the current regulation. No optimizer weights are copied from upstream.

Additional read-only format research:
[tijmen/nightreign-relic-optimizer](https://github.com/tijmen/nightreign-relic-optimizer).
No player save, player name, owned inventory, or private sample is distributed.
